Game artificial intelligence

Results: 615



#Item
151Artificial intelligence / Game theory / Academia / Formal sciences / Computational neuroscience / Technology / Science and technology / Game artificial intelligence / General video game playing / Artificial general intelligence / Game design / Symbolic artificial intelligence

Report from Dagstuhl SeminarArtificial and Computational Intelligence in Games: Integration Edited by

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Source URL: drops.dagstuhl.de

Language: English - Date: 2015-05-18 01:39:51
152Information science / Records management / Information / Artificial intelligence / Archival science / Data transmission / Digitizing / Video game development / Artificial intelligence applications / Microform / Digital preservation / Optical character recognition

Digitization and Content Conversion unveiling intelligence “The experience, knowledge and professionalism provided by employees of PTFS made this gigantic transition more manageable

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Source URL: www.ptfs.com

Language: English - Date: 2015-08-19 15:50:03
153Artificial intelligence / Simulation software / Operations research / Simulation / AgentSheets / Control theory / Game

Journey Project Summary Part III - polling, simulation propeties

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Source URL: sgd.cs.colorado.edu

Language: English - Date: 2013-11-12 19:08:24
154Computing / Search algorithms / Linked lists / Game artificial intelligence / Combinatorial optimization / Routing algorithms / Computer programming / Statistics / Wireless sensor network / A* search algorithm / Node / Sensor node

Ecolocation: A Sequence Based Technique for RF Localization in Wireless Sensor Networks Kiran Yedavalli∗ , Bhaskar Krishnamachari∗ , Sharmila Ravula† , Bhaskar Srinivasan† ∗ Department of Electrical Engineering

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Source URL: ceng.usc.edu

Language: English - Date: 2005-05-01 02:21:13
155Video game development / Engineering / Technology / Academia / Artificial intelligence / Interactive storytelling / Computer science / Noah Wardrip-Fruin / Computer graphics / Outline of artificial intelligence / Department of Computer Science /  University of Illinois at Urbana-Champaign

PDF Document

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Source URL: graddiv.ucsc.edu

Language: English - Date: 2014-10-06 13:15:13
156Game artificial intelligence / Cycling / Recreation / Aircraft / Military aircraft / Chinook

Chinook Cycling Club Tri-Cities, WA www.chinookcyclingclub.com

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Source URL: www.chinookcyclingclub.com

Language: English - Date: 2015-04-05 00:24:04
157Applied mathematics / Game artificial intelligence / Heuristics / Combinatorial optimization / Routing algorithms / A* search algorithm / Heuristic function / Heuristic / Pathfinding / Mathematics / Search algorithms / Theoretical computer science

PNBA*: A Parallel Bidirectional Heuristic Search Algorithm Luis Henrique Oliveira Rios1 , Luiz Chaimowicz1 1 Departamento de Ciˆencia da Computac¸a˜ o Universidade Federal de Minas Gerais (UFMG) – Belo Horizonte, MG

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Source URL: homepages.dcc.ufmg.br

Language: English - Date: 2013-01-25 16:07:04
158Psychopathology / Artificial intelligence / Computational neuroscience / Autism / Turing test / Strong AI / Spectrum approach / Diagnostic and Statistical Manual of Mental Disorders / Artificial consciousness / Psychiatry / Medicine / Abnormal psychology

The Robots Must Be Crazy: Do We Need a DSM Turing Test? Greg Garvey Chair, Director Game Design & Development Quinnipiac University Hamden, CT 06518

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Source URL: conferences.asucollegeoflaw.com

Language: English - Date: 2015-03-05 16:31:27
159Economics / Software agent / Agent / Game theory / Sarit Kraus / Artificial intelligence / Science / Knowledge

Colored Trails: A Formalism for Investigating Decision-making in Strategic Environments Ya’akov Gal and Barbara J. Grosz Sarit Kraus∗ Dept. of Computer Science Division of Engineering and

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Source URL: groups.csail.mit.edu

Language: English - Date: 2006-12-12 16:04:36
160Technology / Mathematics / PSoC / Linear actuator / Stepper motor / Negamax / Servomechanism / Minimax / Servo / Actuators / Electrical engineering / Game artificial intelligence

6.115 Final Project Report James McCabe May 15, Introduction My project is a Connect Four robot that physically plays Connect Four against a human opponent. This means that the human player inserts their game piec

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Source URL: patrickmccabemakes.com

Language: English - Date: 2014-07-06 15:57:54
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